![]() Some games are deliberately designed to be easy to modify, including a "construction set" of sorts to build levels, weapons, etc., and whole modding communities spring up as a result. However, some types of mods are discouraged, or even cracked down on, for good reason: If it's a multiplayer game, a mod in the hands of a player but not their opponent usually means an unfair advantage. (Some God Modders will use these anyway and hope they aren't caught.) MINETEST CAR MOD CRACKED That's why multiplayer games are usually exempt from mods or, if running on a modular engine, deliberately designed to be hard to mod (example is that most online multiplayer of any Source engine games has a "Pure" server settings which disables any mods including texture replacements).Ī few mods take advantage of content that was programmed into the game in the early stages, then scrapped from the final design. Unless space is a big issue, the programmers usually leave all this content Dummied Out in the game's code. This leaves an opening for a modder to re-introduce an access point and enjoy the missing content. albeit at their own risk, since it's usually unfinished and untested. A safer and more generally successful approach is to overhaul the graphics. If you know how to fix an issue, consider opening a pull request.PC hardware becomes more advanced over time, making it capable of handling more detailed graphics this helps keep an older game looking new and fresh and thus helping to keep it alive among the community, as well as helping to prevent the game from being overwhelmed by current-gen games. Report bugs or suggest ideas by creating an issue. car won't come to a complete stop (fixed).changed name so to not conflict with other mods.added a vehicle definition file template with comments.reorganized vehicle definition file code and added some variables pertaining to passengers.various other tweaks I probably forgot about.various speed/braking/turning/acceleration tweaks.updated boat model from default boat mod.converted to use the lib_mount mod for "driving".Use mod.conf for name, description and dependencies.Adds red, green, and yellow hovercrafts.Fix attachment positions for drivers/passengers on all vehicles.Add settingtypes.txt to select enabled cars.All CAR01's can now carry 3 passengers.Added car battery, windshield, tire, and motor.Added vehicle crafting (Enabled by default).Various other tweaks and fixes for passengers.Fix passengers not detaching when driver gets out.Can enable/disable crash separately for each vehicle.Add option for vehicles to fly (setting per vehicle).Removed F1 and 126r cars due to closed-source license.Customizable HP/Armor for all vehicles.vehicle_mash 2.0 for MT 0.4.12+ (may work on older versions).What I mean is, make what you will of it, it matters not to me. Baked it for a while and set it on the counter to cool. It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. The folder in worldmods/ in your world directory.Ĭopyright (C) 2015-2016 blert2112 and contributorsĬopyright (C) 2019-2022 Panquesito7 ( and contributorsĪll licenses of previous works, of course, apply (see credits below).Īs far as the work I did. If you only want this to be used in a single world, place ![]() GNU/Linux: If you use a system-wide installation place Unzip the archive, rename the folder to vehicle_mash and place it in Add a new line to a to load the vehicle dofile(minetest.get_modpath("vehicle_mash").Change settings in the file you created to reflect the new vehicle.Add a setting in settingtypes.txt for users to enable/disable it.lua file on its appropiate folder for the vehicle based on one of the existing ones. Create, and name appropriately, a new.Create/acquire vehicle model and textures.By blert2112, and handed over to Panquesito7.ĭisable vehicles by going to your Minetest Settings.Īdding new vehicles is a simple matter of:.
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